Does OnLive Mean Game Over for Consoles?
A new Palo Alta company wants to stream video games the way Netflix streams movies. OnLive will allow you to play current video games with all the latest eye-candy graphics. But a Cloud Computing solution for gaming sounds destined to appeal to casual gamers only. When it comes to some California start-up wanting to take away my console's processing I have only one thing to say:
“From my Cold Dead Hands.” – Charlton Heston.
Would you pay a monthly fee for access to the latest games available over your high-speed Internet connection? OnLive is a tiny box not much bigger than a portable gamer that plugs into your TV and network. Along with this diminutive dumb-terminal you get a controller that looks Xbox 360-style.
If you’re more comfortable with gaming from your PC you’ll have the option of installing a lightweight application. You’ll be able to play the latest games (with normally steep system requirements) through an old laptop using no more than a browser. It sounds brilliant!
The OnLive plan has games being played on a remote array of processors – you’re just plugged in over the Internet. No installs, no load times and no need to upgrade the console. You’ll have the option of renting the game or buying it outright through your OnLive subscription.
OnLive says you’ll get access to the absolute latest games. The company has signed deals with some big game publishers like EA, Take Two and Ubisoft. A few of the game titles set for launch include Grand Theft Auto IV, Crysis and Mirror’s Edge.
According to the most recent previews of the system setup and configuration is a snap. It’ll include community features allowing you to play with friends online like Xbox Live or PlayStation Network. It even has a strange feature that lets you take a ten-second snapshot of your game and send it to friends. The clip-share feature will be handy but only if you can send along a personalized message like: “Boo-Yah!”
According to various press reports the early incarnation of the OnLive gaming experience is quite good. Mike Smith from videogames.Yahoo.com says the gaming experience is: “…totally playable over the service,” While it’s not exactly a shining endorsement of high-performance it sounds well… Totally playable!
There remain unanswered questions about the OnLive experience. What will it cost? Will the system get overloaded during peak usage? What about lag when you’re playing a friend on the other side of the continent?
The biggest sticking point to this whole gaming experience is the fact that it all hinges on your Internet connection. The company can claim all the high-end compression algo-mojo it wants but lag is just a fact of life with the current state of high-speed Internet.
Is this the future of gaming?
Okay, so let’s assume this technology isn’t going to blow the doors off the latest home consoles. Processing technology is constantly advancing and more importantly getting cheaper all the time. Communications technology, from the hardware in your home to the infrastructure at your zip code, takes considerably longer to upgrade. But could we be looking at the future of gaming?
Cloud Computing is currently en vogue among developers, it’s entering nearly every facet of computing – now including gaming. Former Xbox Europe chief Sandy Duncan said:
It’s very likely that given the explosion of the casual gamer, we could see large numbers buying into this type of cloud gaming system. Sure, it might not be for those who like to tweak and overclock. But Wii has proven that the casual gaming masses can combine for overwhelming success of a decidedly un-serious gaming system.
So, it quite possible that a system like OnLive could be a commercial success. But there will still be a market for us dinosaurs that prefer our pixel-pumping processing power blistering fast and best of all – local.