Rooms Without Boundaries: Using RPG Diffusors
Introduction
This month we have another guest writer, Jeff Madison from RPG. Jeff is the senior product application consultant in RPG's Home Theater Division. He spent his first years at RPG developing its computer modeling and acoustic testing capabilities. With a background in music and engineering, he enjoys the challenges of both large and small spaces...and golf.
The home theater experience is about being immersed in the audio/visual experience - maybe even letting go of reality for a few brief hours in an attempt to join the characters on the screen for a new adventure or experience.
The technologies that are available now to capture and manipulate images and sounds are continually pushing the envelope of challenging the senses into believing what they are experiencing. So why is it that we sometimes cannot entirely let go, what keeps us from making the journey into the world that the DVD is spinning for us? To blame any one thing would be ridiculous. There are many factors which contribute to a successful or not so successful theater experience. For the purposes of this article, we are going to assume that the temperature, lighting and the manners of your fellow viewers are contributing positively to your theater experience. We'll also assume that in the construction phase of your theater, attention was paid to 'external acoustic' issues such as disruptive sound transmissions into the theater and interference from the mechanical, electrical and plumbing systems. While we're at it, let's assume that the audio/video delivery system has been engineered and implemented appropriately. We want to focus on what is happening in your theater environment as speech, music and effects spill out of the 5-10 speakers placed around the room and what your brain must be thinking, as all of those sources and their reflections off the different wall and ceiling surfaces impinge on your ear canal in a symphony (or cacophony) of sounds…
The Missing Element - Proper Acoustical TreatmentThe missing element in most home theaters is proper acoustical treatment. Why is the room so important? The reason is that sound must eventually travel the acoustic path from the loudspeakers to our ears. The sound that we hear in a room is a combination of the direct sound from the speakers and the indirect reflections from the room surfaces and room contents. Indirect reflections can cause acoustic distortion, so that you end up listening to the room and not the intended soundtrack. Hence, reflection control is a central problem in creating rooms that allow a suspension of disbelief. In my experience, most soon-to-be home theater owners know that 'acoustic' panels are necessary components. This is mostly due to the fact that we see different types of wall and ceiling surfaces when we go to the large movie theaters and other performance spaces.
We may not be sure what exactly they are, but we know that they are serving some purpose and that they should probably be there. Although it is beyond the scope of this article to go into detail, one thing we do know is that small rooms can cause a lot of problems when you force sounds into them (see our article on Minimizing Acoustic Distortion in Home Theaters ). One of the main issues in creating a natural, neutral listening environment in a small room is what to do about the proliferation of reflections caused by so many speakers firing around the room. We know that if you absorb all of them, the room sounds unnatural (what most people refer to as 'dead') and this tends to keep the brain very aware that it is indeed in a small room and not out on the ocean on a sailboat or in the mountains where we hear no boundaries. Unfortunately, because not everyone is familiar with the latest acoustical technology, absorption is often improperly used as the only solution. We also know that if you do not treat the room, leaving the wall surfaces reflective that it will be excessively reverberant and hard to even take sitting in there due to harshness and poor intelligibility of the program material. Even if we use absorption in moderation, we are still not going to be able to create a balanced room acoustic. So where does that leave us? We have to utilize surfaces that do not directly reflect sound or absorb sound!
The SolutionSound diffusion has been around for a long time. In classic architecture, statuary, columns, relief or a variety of other ornamentation broke up sound waves and contributed to the experience by enveloping the listener in rich, even sound fields. While beautiful, these surfaces operated only at high frequencies. In the early eighties, Dr. Peter D'Antonio successfully implemented a new type of surface utilizing the number theoretic mathematics of Dr. Manfred Schroeder. This new surface neither absorbed nor reflected sound. It uniformly scattered sound. Today, the research of Dr. D'Antonio and Dr. Trevor Cox has created a broad palette of sound diffusers that provide uniform scattering over any designable bandwidth. We are all familiar with the need to use air diffusers to provide uniform temperature, lighting diffusers to provide uniform luminosity and it should come as no surprise that we need a surface called a sound diffusor to provide uniform sound coverage.
Here is a breakdown of the diffusion tools that you now have available for your own Room without Boundaries . There are many new developments in diffuser technology coming down the pike, so for now, we'll stick with what you will be able to find readily available on the current market.
Breaking It All Down
Whether it is a fictional, historic or comical interpretation of the world, we are trying to put behind us for a few hours, it is hard to let go when there are constant reminders that we have never left the room. One of my biggest complaints in an untreated theater or one overly treated with absorptive material, and often low bandwidth absorptive material, is that despite the wonderful imagery on the screen and sonic perfection coming from the speakers, the sound of the room will not allow me to forget that it's small. If someone had several spotlights shining on you during the movie, wouldn't that detract from the visual experience? The room is basically 'shining' sonic spotlights on us, from every direction in an untreated room. In a poorly treated room, those with low performance absorptive panels, we are simply dimming the spotlights ever so slightly, which makes it a little more tolerable but still not environment that it should be. A properly treated room will remove the spotlights and allow the quality of the soundtrack, the speaker and the electronics to be fully realized. Without the boundaries, you could be anywhere…
For more information on RPG, please visit www.rpginc.com . There is an extensive library section with many technical articles on room acoustics if you care to delve more deeply into the subject.
Also, please visit www.rivesaudio.com , who has provided this series of articles on acoustics. Rives Audio is the leading consulting and design group for small room acoustics and has an extensive resource section where you can learn more on acoustics as well.